A Game Masters Guide to the Weird

Discover the weirdest game master guides ever written! Explore curated books like Umberto Eco’s Foucault’s Pendulum and Robert Shea’s Illuminatus! Trilogy for mind-bending inspiration, conspiracy lore, and unconventional storytelling ideas. Perfect for GMs seeking strange, esoteric source material to elevate their campaigns.

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The Illuminatus! Trilogy Cover
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The Illuminatus! Trilogy

by Robert Shea

Filled with sex and violence--in and out of time and space--the three books of The Illuminatus are only partly works of the imagination. They tackle all the coverups of our time--from who really shot the Kennedys to why there's a pyramid on a one-dollar bill.
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Foucault's Pendulum Cover
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Foucault's Pendulum

by Umberto Eco

"As brilliant and quirky as THE NAME OF THE ROSE, as mischievous and wide-raning....A virtuoso performance." THE SAN FRANCISCO CHRONICLE Three clever book editors, inspired by an extraordinary fable they heard years befoe, decide to have a little fun. Randomly feeding esoteric bits of knowledge into an incredible computer capable of inventing connections between all their entires, they think they are creating a long lazy game--until the game starts taking over.... Here is an incredible journey of thought and history, memory and fantasy, a tour de force as enthralling as anything Umberto Eco--or indeed anyone--has ever devised.