Computer Games and Learning

Discover how video games shape learning with our curated reading list, featuring Raph Koster's *Theory of Fun for Game Design*—a must-read for educators and designers exploring the educational power of play.

Digital Game-Based Learning Cover
Book

Digital Game-Based Learning

 

No summary available.
Everything bad is good for you Cover
Book

Everything bad is good for you

 

No summary available.
Learning by doing Cover
Book

Learning by doing

 

No summary available.
Educating the net generation Cover
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Educating the net generation

 

No summary available.
Growing Up Digital Cover
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Growing Up Digital

 

No summary available.
Rules of play Cover
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Rules of play

 

No summary available.
Chris Crawford on game design Cover
Book

Chris Crawford on game design

 

No summary available.
Homo ludens Cover
Book

Homo ludens

 

No summary available.
Man, play, and games Cover
Book

Man, play, and games

 

No summary available.
Flow Cover
Book

Flow

 

No summary available.
Trigger Happy Cover
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Trigger Happy

 

No summary available.
Theory of Fun for Game Design Cover
Book

Theory of Fun for Game Design

by Raph Koster

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Designing virtual worlds Cover
Book

Designing virtual worlds

 

No summary available.
Developing Online Games Cover
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Developing Online Games

 

No summary available.
Drama worlds Cover
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Drama worlds

 

No summary available.
Structuring drama work Cover
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Structuring drama work

 

No summary available.
Drama structures Cover
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Drama structures

 

No summary available.
Don't bother me, Mom, I'm learning! Cover
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Don't bother me, Mom, I'm learning!

 

No summary available.
Machinima Cover
Book

Machinima

 

No summary available.
3D Game-Based Filmmaking Cover
Book

3D Game-Based Filmmaking

 

No summary available.