Those rare SF&F world-of-their-own books
Discover rare SF&F books with unique, self-contained worlds. Explore hidden gems and standalone masterpieces that transport you to extraordinary realms unlike any other.

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The Witches of Karres
by James H. Schmitz
Captain Pausert, master of the old pirate chaser Venture has finally found his niche. Unlucky in love and unsuccessful in business on his home planet, he seems to have a knack for selling job lot cargoes around the fringes of the Empire. In fact, he's so far ahead of the game that he even finds time for the occasional heroic act. Like rescuing three poor child slaves from their abusive masters. And then discovers he's broke again, wanted by the authorities and at odds with the most malevolent force in all of space. For Pausert hasn't rescued any ordinary put upon juvenile slaves but three of the legendary witches of Karres complete with awesome psi powers...


Book
The Great Book of Amber
by Roger Zelazny
Roger Zelazny's Chronicles of Amber have earned their place as all-time classics of imaginative literature. Now here are all ten novels, together in one magnificent omnibus volume. Witness the titanic battle for supremacy waged on Earth, in the Courts of Chaos, and on a magical world of mystery, adventure, and romance.

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Harry Potter and the Sorcerer's Stone
by J. K. Rowling
Rescued from the outrageous neglect of his aunt and uncle, a young boy with a great destiny proves his worth while attending Hogwarts School for Wizards and Witches.

Book
Dreamsnake
by Vonda N. McIntyre
Back in print, McIntyre's tender and compassionate adventure story--a Hugo and Nebula Award-winner and a New York Times bestseller. In a far-future, post-holocaust Earth, a young healer named Snake travels the world, healing the sick and injured with her companion, the alien dreamsnake. But she is being pursued. . . .

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The True Game
by Sheri S. Tepper
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven. In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...


Book
To Your Scattered Bodies Go
by Philip José Farmer
Richard Francis Burton attempts to fight his way out of the Riverworld in which he finds himself trapped after death.

Book
Vigilant
by James Alan Gardner
A member of the Vigil, monitors of government corruption, Faye Smallwood suddenly becomes the target of a sinister and lethal conspiracy threatening to unleash a deadly plague on the planet and joins forces with outcast explorer Festina Ramos to unravel the mystery. Original.




Book
The Hub
by James H. Schmitz
The Federation of the Hub consists of thousands of rough, ornery human worlds with only the subtlest of governments holding them together. It's prime real estate for criminals, unscrupulous corporations, and invaders. In Hub space, each citizen is expected to stand up for herself, blaster in hand, so when Trouble comes, there's an armed citizenry waiting for it.
