Virtual Reality in Fiction
Explore the best fiction books about virtual reality! Dive into immersive worlds, mind-bending adventures, and futuristic tales where VR blurs the line between reality and illusion.


Book
Otherland: River of Blue Fire
by Tad Williams
A group of unlikely heroes goes up against the ruthless Grail Brotherhood, who are exploiting Earth's children.

Book
Mountain of Black Glass
by Tad Williams
The struggle to control "Otherland" continues, as the wealthy elites seek hegemony over this dazzling cyber universe, and a cryptic message from an oddly familiar winged visitor is all Paul Jonas has to help him survive in the complex virtual reality world. Reprint.

Book
Sea of Silver Light
by Tad Williams
The epic conclusion of the Otherland saga journeys back to the bizarre world of virtual realities in which the characters discover a multifaceted pathways to immortality, which could be available if one is willing to pay a dangerous price. By the author of City of Golden Shadow, River of Blue Fire, and Mountain of Black Glass. Reprint.

Book
Neuromancer
by William Gibson
Case, a nerve-damaged data thief, is recruited by a new employer for a last-chance run against a powerful artificial intelligence.

Book
Count Zero
by William Gibson
In the future world of the Sprawl, an urban complex that extends from Boston to Houston, a sentient computer data base known as the Cyberspace matrix dominates humanity's fate

Book
Mona Lisa Overdrive
by William Gibson
William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date . . .The Mona Lisa Overdrive. Enter Gibson's unique world—lyric and mechanical, sensual and violent, sobering and exciting—where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.

Book
Snow Crash
by Neal Stephenson
The “brilliantly realized” (The New York Times Book Review) breakthrough novel from visionary author Neal Stephenson, a modern classic that predicted the metaverse and inspired generations of Silicon Valley innovators Hiro lives in a Los Angeles where franchises line the freeway as far as the eye can see. The only relief from the sea of logos is within the autonomous city-states, where law-abiding citizens don’t dare leave their mansions. Hiro delivers pizza to the mansions for a living, defending his pies from marauders when necessary with a matched set of samurai swords. His home is a shared 20 X 30 U-Stor-It. He spends most of his time goggled in to the Metaverse, where his avatar is legendary. But in the club known as The Black Sun, his fellow hackers are being felled by a weird new drug called Snow Crash that reduces them to nothing more than a jittering cloud of bad digital karma (and IRL, a vegetative state). Investigating the Infocalypse leads Hiro all the way back to the beginning of language itself, with roots in an ancient Sumerian priesthood. He’ll be joined by Y.T., a fearless teenaged skateboard courier. Together, they must race to stop a shadowy virtual villain hell-bent on world domination.

Book
The Diamond Age
by Neal Stephenson
Vividly imagined, stunningly prophetic, and epic in scope, The Diamond Age is a major novel from one of the most visionary writers of our time Decades into our future, a stone’s throw from the ancient city of Shanghai, a brilliant nanotechnologist named John Percival Hackworth has just broken the rigorous moral code of his tribe, the powerful neo-Victorians. He's made an illicit copy of a state-of-the-art interactive device called A Young Ladys Illustrated Primer Commissioned by an eccentric duke for his grandchild, stolen for Hackworth's own daughter, the Primer’s purpose is to educate and raise a girl capable of thinking for herself. It performs its function superbly. Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands. Young Nell and her brother Harv are thetes—members of the poor, tribeless class. Neglected by their mother, Harv looks after Nell. When he and his gang waylay a certain neo-Victorian—John Percival Hackworth—in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer. Following the discovery of his crime, Hackworth begins an odyssey of his own. Expelled from the neo-Victorian paradise, squeezed by agents of Protocol Enforcement on one side and a Mandarin underworld crime lord on the other, he searches for an elusive figure known as the Alchemist. His quest and Nell’s will ultimately lead them to another seeker whose fate is bound up with the Primer—a woman who holds the key to a vast, subversive information network that is destined to decode and reprogram the future of humanity.

Book
Killobyte
by Piers Anthony
In the virtual-reality computer game Killobyte, wheelchair-bound ex-cop Walter Tobin is a hero--and he can have the use of his legs restored. Diabetic Baal Curran is a beautiful princess--and she can forget the illness that drove away her boyfriend. But the game takes on a sinister reality when Walter and Baal are trapped in the system.

Book
Dream Park
by Larry Niven
For fifteen virtual reality gamers undertaking a four-and-half day quest, the fantasy slaying of monsters is suddenly interrupted-by murder.

Book
The Barsoom Project
by Larry Niven
Nothing is what it seems at Dream Park, the state-of-the-art amusement park of the future, where customers live out the adventures of a lifetime. What nobody counts on are double agents and live ammunition in the place where dreams and death come true. Reissue.

Book
The California Voodoo Game
by Larry Niven
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....